Page No 155-159 Manjula G Kadapattiand Maheshwari. S
Maharani Cluster University, Bangalore (Karnataka) India
Adolescents are more vulnerable, especially when it comes to violent video games
because they are undergoing lot of changes and their persona is shaping with them.
Video games are compelling and the more time the adolescents spend on playing
violent video games, there is a higher chance that they are going to act violently when
provoked. Playing violent video games can increase aggressive behaviour in
adolescents. The aim of the study is to know the effect of playing violent video games
on aggression among adolescents. The tool used for the present study was “Video
Game Questionnaire” designed by Anderson and Dill, Buss Perry Questionnaire which
was developed by Arnold H. Buss and Mark Perry, and questions from Online Survey
on Video Game Violence and Children. The data collection was done through simple
random sampling method and tool was administered to 100 adolescents of age group
13-15years from C.B.Bhandari Jain High School, Bangalore. The tests used to analyze
the data were student t-test and chi-square test. The data obtained from the study
shows that when compared to female respondents, greater portion of male respondents
played video games which has high level of violent content and also which has high
level of gory graphics. The results show that majority of the respondents are categorized
under moderate level of aggression level. The result obtained signifies that in spite of
the level of violent content of the video games, the gruesome content of the violent
video games has an influence on the aggression of the adolescents