Page No 189-195
Suhail Ahmad Dar, Ishrat Munawer, Azhar Imtiaz,
Aligarh Muslim University
Aadil Rashid
Periyar University, Salem, Tamil Naidu
This study aimed to reveal the traits of n-power, illusory superiority, and Schadenfreude
through Pub-G and also check the relationship between these traits. Simultaneously,
the predictive role of Time spent on Pub-G on these traits was explored. A total of 154
Pub-G users (males 79.2%, 25 females 15.7%) participated in this study and were
asked to fill the questionnaire through an online mode via emails and WhatsApp.
The questionnaire included demographic information and traits-related statements of
Pub-G users. The statements were framed for the dimensions- “traits of n-power”,
“illusory superiority”, and “Schadenfreude”. The results exhibited a significantly positive
correlation in all the three combinations i.e, a good correlation between n-Power and
Illusory Superiority, a Moderate Correlation between Illusory Superiority and
Schadenfreude, and a low correlation between n-Power and Schadenfreude. We also
found that time spent on PUB-G for more than 4hrs significantly predicted Illusory
Superiority, n-Power, and Schadenfreude but the overall variance explained in
Schadenfreude by Time intervals was found to be insignificant. However, time intervals
below 4hrs showed mixed results on these three variables. The current study is centered
on the role of varied time intervals in playing Pub -G on different Socio-Cognitive traits
(Illusory Superiority, n-Power, and Schadenfreude) and also how these traits are
correlated to each other. We found a substantial role of time in revealing the traits but
it’s highly suggested to look for other determinants like Locus of Control, Time Paradox,
and many other social and cognitive factors. Sample size and sample proportion (Male/
Female) should also be taken care of.